Remove 2020 Remove Company Remove Gamification Remove Robotics
article thumbnail

Top 5 new EdTech tools that you might use in your university

Neo LMS

According to the report, the EdTech industry will reach a global value of $252 billion by 2020. For instance, Osso VR is a virtual reality technology company founded on the principle of training surgeons with real world skills that can be directly applied when in the operating room. But what is the purpose of gamification ?

EdTech 347
article thumbnail

The Asian Money Fueling US Edtech Investments

Edsurge

So states a recent Wall Street Journal report on the tens of billions of dollars that Chinese companies have poured on U.S. The “cultivation of students’ entrepreneurship and innovation capabilities and practical skills” was a priority in China’s 5-Year Plan for 2016-2020. Edtech Companies With Asia-Based Investors. Authess $2.2

EdTech 94