Top 5 new EdTech tools that you might use in your university
Neo LMS
NOVEMBER 13, 2018
According to the report, the EdTech industry will reach a global value of $252 billion by 2020. For instance, Osso VR is a virtual reality technology company founded on the principle of training surgeons with real world skills that can be directly applied when in the operating room. But what is the purpose of gamification ?
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