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Top 5 new EdTech tools that you might use in your university

Neo LMS

According to the report, the EdTech industry will reach a global value of $252 billion by 2020. Modern educators know this very well, so they’ve come up with many different ways to incorporate gamification elements into the everyday classroom environment. But what is the purpose of gamification ? Robot teachers.

EdTech 347
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The Asian Money Fueling US Edtech Investments

Edsurge

The “cultivation of students’ entrepreneurship and innovation capabilities and practical skills” was a priority in China’s 5-Year Plan for 2016-2020. The technologies built by these companies span a wide gamut of buzzwords (adaptive learning, artificial intelligence, gamification) but will be integrated with TAL’s online offerings.

EdTech 104
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Announcing the Library 2.0 "Emerging Technology" Mini-Conference

The Learning Revolution Has Begun

Her forthcoming book on Drones in Libraries will be available in July 2020 (Elsevier). Her research focuses on emerging technologies such as drones, robotics, driverless vehicles, artificial intelligence, augmented/virtual reality, and their use in libraries and education. Ida has published numerous articles on emerging technologies.

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Register for the Library 2.0 "Emerging Technology" Mini-Conference - Plus, Some Accepted Sessions Are Online!

The Learning Revolution Has Begun

Her forthcoming book on Drones in Libraries will be available in July 2020 (Elsevier). Her research focuses on emerging technologies such as drones, robotics, driverless vehicles, artificial intelligence, augmented/virtual reality, and their use in libraries and education. Ida has published numerous articles on emerging technologies.

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Next Week - The Library 2.0 "Emerging Technology" Mini-Conference - All Keynotes and Sessions Posted!

The Learning Revolution Has Begun

Her forthcoming book on Drones in Libraries will be available in July 2020 (Elsevier). Her research focuses on emerging technologies such as drones, robotics, driverless vehicles, artificial intelligence, augmented/virtual reality, and their use in libraries and education. Ida has published numerous articles on emerging technologies.