Remove 2019 Remove Gamification Remove Software Remove Student Engagement
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10 Popular Educational Trends and What You Need to Know

Waterford

When school curriculum is adaptive to a student’s unique needs, it’s more likely to promote student progress because each child can move at their right pace.[2] 2] Plus, adaptive software programs allow teachers to use the same program for all students in their classroom—including those with learning disabilities.

Trends 304
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Actionable advice for educators to move to online learning

Neo LMS

So that you get an idea of why e-learning is key in your line of work, look at what’s been happening in education through 2019 in the United States, according to the National Center for Education Statistics. First, the number of students enrolled in distance learning is on a steady rise. Use gamification to keep students engaged.

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Impact funds pour money into ed tech businesses

The Hechinger Report

In September 2019, a young Canadian ed tech company called Classcraft announced that it had raised $7.5 The Classcraft product is a piece of software that turns classroom behavior into a game. For Classcraft, school climate is measured by how many points students rack up when playing their games. million from investors.

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8 Reasons to Create Interactive Textbooks for Engaging K-12 Students

Kitaboo on EdTech

Are you still looking for reasons to create e-textbooks for students? Well, it’s 2019, and most of the schools and universities have already accepted digital textbooks as the future of education. With the availability of eBook creation software, it has become very easy to create an interactive textbook. Easy to Create.

eBook 64
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Digital Courseware or ePUB – Which is the Future of Higher Education?

Kitaboo on EdTech

Higher education is going through a massive transformation thanks to the adoption of new technologies like mobile learning , gamification and digital courseware. In its simplest form, digital courseware refers to the curriculum delivered through customized software to facilitate teaching and learning.

eBook 98