Remove 2016 Remove Gamification Remove MOOC Remove Secondary
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Storms over liberal education: notes on the 2016 AAC&U conference

Bryan Alexander

Last week I participated in the American Association of Colleges and Universities (AAC&U) 2016 conference. The event became much more dramatic than expected, once the hosting city, Washington DC, was clobbered by the great snowpocalyspe of 2016. Discussion went in some interesting angles, such as secondary education.

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Trends to watch in 2015: education and technology

Bryan Alexander

What can we expect in 2016 from the intersection of technology and education? And the MOOC numbers look like they’re rising. Unless the worm turns globally, I’d expect planet MOOC to keep growing in 2016. That should extend into 2016. I expect to see numerous stories along these lines in 2016.

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

In the November 2016 Executive Summary , the researchers shared: When thousands of students respond to dozens of tasks there are endless variations. SHEG currently offers three impressive curricula that may be put to immediate use in secondary classrooms and libraries. That was certainly the case in our experience.

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Education Technology and Data Insecurity

Hack Education

Always eager to associate itself with the latest tech craze, education technology embraced Pokémon Go with great gusto: “ Why Pokemon Go shows the future of learning gamification.” 2016 underscored that security flaws aren’t solely a problem of educational institutions and government agencies.

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