Remove 2016 Remove Accessibility Remove Game-Based Learning Remove OER
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Self-Paced E-Learning Market Evaporating, Report Finds

Marketplace K-12

-based Ambient Insight, predicts a five-year compound annual growth rate, or CAGR, of negative 6.4 However, sales of mobile learning, simulation-based learning, game-based learning, and “brain-training” software are all on the rise. Unstable Economies Impact E-Learning Market.

Report 70
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Hack Education Weekly News

Hack Education

Via CNBC : “This Chinese-Israeli start-up wants to change the way kids learn to code.” “ OER-Enabled Pedagogy ” by Lumen Learning’s David Wiley. “ Social-Emotional Learning Is the Rage in K–12. Creative Commons has released its State of the Commons 2016 report.

Kaplan 46