Self-Paced E-Learning Market Evaporating, Report Finds
Marketplace K-12
AUGUST 30, 2016
-based Ambient Insight, predicts a five-year compound annual growth rate, or CAGR, of negative 6.4 billion drop in worldwide revenue from 2015 to 2021. However, sales of mobile learning, simulation-based learning, game-based learning, and “brain-training” software are all on the rise.
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