Remove 2014 Remove Gamification Remove STEM Remove Student Engagement
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Friday 5: K-12 coding

eSchool News

These durable skills are critical for students during their K-12 years, in college, and in the workforce. And Singapore launched a tailored coding class for primary and secondary school students as early as 2014. Introducing students to coding and robotics gives them early exposure to STEM in general.

Robotics 101
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Epic Guide To Game Based Learning

The CoolCatTeacher

Does Gamification in Education Really Improve Learning? Gamification and Instructional Design by Mia MacMeekin includes a fantastic infographic to help understand some of the basics. Gamification in Education – a piece I wrote for Edutopia on this topic. Serious Games: Rethinking Gamification in Education with Cat Flippen.