Remove 2012 Remove Common Core Remove Flipped Classroom Remove Gamification
article thumbnail

Learning Revolution - Week's Free Events - Libraries Change Lives - Global Citizens - Great Keynote Recordings - NMC Weekly Top Ten Stories

The Learning Revolution Has Begun

Wednesday, March 26th at 4pm Multiply the Impact: Martin Esterman’s Newest Math Game , We welcome Martin Esterman, 2012 National STEM Video Game Challenge winner, for a look at his newest math game, Multiplication Blocks, available on GameUp! Again the focus is on how ed tech can help with addressing the challenges of the Common Core.

article thumbnail

A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

The Christensen Institute clarifies that “the Rotation model includes four sub-models: Station Rotation, Lab Rotation, Flipped Classroom, and Individual Rotation.” Flipped Classroom. Gamification. Common Core) for individual students. A Definition for Digital Citizenship (Heick 2012).