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The birth and near-death of one piece of educational software

The Hechinger Report

When Ben Slivka decided to create his own interactive learning software in 2006, the online options for students, parents, and teachers were pretty bleak. And so, for the same reason Microsoft delayed shifting to the web, the textbook publishers delayed going into online education. Computers Technology'

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Education Technology and the 'New Economy'

Hack Education

Microsoft acquired Minecraft in 2015 – which probably speaks volumes right there about its progressive potential – and in January of this year, Microsoft bought TeacherGaming, the maker of a Minecraft version aimed at classroom usage. And it places women in leadership positions throughout the school.