Remove 2004 Remove Gamification Remove Google Remove Social Media
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10 Types of Digital Activities to Engage Teenagers

Teacher Reboot Camp

I began teaching teenagers in 2004 in Texas. With social media, teens are constantly evaluated by peers and people worldwide. Teens are motivated by game based learning and gamification. Get teens to create their own gifs with Giphy , Gif , Gif Paint , or turn Google Slides into Gifs.

Android 286
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Education Technology and the Year of Wishful Thinking

Hack Education

.” This was what the mother of a nineteen-year-old killed by a bomb in Kirkuk said on an HBO documentary quoted by Bob Herbert in The New York Times on the morning of November 12, 2004. Pokemon Go : “Why Pokemon Go shows the future of learning gamification,” according to Education Dive at least. Bonus: “ 5.3