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What Does the Popularity of Pokémon Go Mean for K-12 Gaming? A Q-and-A With James Gee

Marketplace K-12

He has written several books on the role of games and learning, including What Video Games Have to Teach Us About Learning and Literacy (2003) and Language and Learning (2004). Gee spoke with Education Week via telephone recently, sharing his thoughts on the latest big trend in online gaming: Pokémon Go. Yes, to some extent.

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Education Technology and the Year of Wishful Thinking

Hack Education

In 2005, Joan Didion published The Year of Magical Thinking , which chronicles her husband’s death in December 2003, shortly after their daughter had fallen into septic shock and been placed an induced coma. Pokemon Go : “Why Pokemon Go shows the future of learning gamification,” according to Education Dive at least.