Remove 2003 Remove Education Remove Gamification Remove Social Media
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What Does the Popularity of Pokémon Go Mean for K-12 Gaming? A Q-and-A With James Gee

Marketplace K-12

Cross-posted from the Digital Education blog. James Gee is one of the most influential voices in the educational gaming community. He has written several books on the role of games and learning, including What Video Games Have to Teach Us About Learning and Literacy (2003) and Language and Learning (2004).

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Education Technology and the Year of Wishful Thinking

Hack Education

In 2005, Joan Didion published The Year of Magical Thinking , which chronicles her husband’s death in December 2003, shortly after their daughter had fallen into septic shock and been placed an induced coma. I want to start this year’s review of education technology acknowledging grief. Mourn and Organize. So many losses.