Remove 2003 Remove Classroom Remove Digital Divide Remove Online Learning
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A traditional model of organizational knowledge creation

Connecting 2 the World

It also becomes a tangible representation of tacit knowledge for both group members and those outside of the group (Conceicao, Heitor, & Veloso, 2003; Yaklief, 2002). Organizational learning: A socio-cognitive framework. Infrastructures, incentives, and institutions: Fostering distributed knowledge bases for the learning society.

Groups 52
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What does the ‘metaverse’ mean for education?

The Hechinger Report

Platt called on educators to remember Second Life, an online platform launched in 2003 that that allowed users to create avatars and interact with other users in a virtual world. Platt argues what we don’t want to do is what we saw during the pandemic learning experiment — to replicate a classroom experience in virtual reality.

Education 130