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30 Effective Classroom Attention Getters with Examples

Educational Technology and Mobile Learning

In the dynamic world of education, keeping students engaged and attentive is a challenge every educator faces. Research has consistently highlighted the detrimental effects of boredom on student learning. 2010; Ziv, 1988). This approach appeals to different learning styles and keeps students engaged (Mayer, 2003).

Examples 117
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This Neuroscientist Wants to Know Your Brain On Art—and How It Improves Learning

Edsurge

My first book was in 2003 (1*), and that book was all about connecting research with effective teaching. 3) "Summer slide" is a term that refers to when students fall behind where they were academically over the summer months. She was a principal at the time that she developing Brain-Targeted Teaching. million in 2018.

Learning 167
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9 Key Classroom Management Skills Backed up with Research

Educational Technology and Mobile Learning

It’s the invisible thread that weaves together student engagement, academic success, and the overall harmony of the classroom environment. TD-OTR refers to strategies that allow teachers to gauge student participation and understanding continually (Gage & MacSuga-Gage, 2017). References Dicke, T.,

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It’s Pedagogy Go With Location-Based Mobile Learning At The University Of South Australia

EdNews Daily

Wijers, Jonker and Drijvers (2010) highlight that the potential for engagement increases when gamification features such as rules, goals, points and activities are added. Their feedback was very encouraging and the LBMLG has been embedded in the course since then, now engaging over 1,000 students each year. “ References.

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What Is Universal Design for Learning ?

Educational Technology and Mobile Learning

2003), and Universal Instructional Design (UID; Silver et al., My purpose behind this post is to introduce you to UDL, explain what it is and talk about the different ways you can use it in your classroom to enhance your teaching and boost students learning. What is Universal Design for Learning ? Expanding on this, Evans et al.

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