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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

The study of teaching adults. Gamification. A term coined by Stewart Hase, heautogogy is the study of self-directed learning. ” (1). An initialism that stands for “Bring Your Own Device.” ” BYOD programs allow students to use their own technology (usually smartphone or tablet) in a classroom.

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Education Technology and Data Insecurity

Hack Education

Always eager to associate itself with the latest tech craze, education technology embraced Pokémon Go with great gusto: “ Why Pokemon Go shows the future of learning gamification.” It will offer researchers a giant trove of data to study. ” “ The Educational Potential of Pokémon Go.” million children ?

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