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Making Video Games for Higher Ed Requires Major Investment. Is It Worth It?

Edsurge

For higher education, with smaller potential audiences and student outcomes at stake, companies are debating whether return on investment is there for game-based learning experiences. Triseum is a private company that spun out of Texas A&M University’s Live Lab in late 2014. For example, W.W. Norton & Company.

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Digital divide: Gap is narrowing, but how will schools maintain progress?

The Hechinger Report

BRUNSWICK, Maine—Like many school districts, Brunswick School Department in Maine suddenly has a lot more laptops and tablets to manage than it planned for. There’s a role, he says, for a hot spot for a student who becomes homeless, for example. This story also appeared in The Christian Science Monitor.