Making Video Games for Higher Ed Requires Major Investment. Is It Worth It?
NOVEMBER 11, 2016
For higher education, with smaller potential audiences and student outcomes at stake, companies are debating whether return on investment is there for game-based learning experiences. Triseum is a private company that spun out of Texas A&M University’s Live Lab in late 2014. Textbook publishers could be the next level of major companies investing in the production of video games in higher education. Norton & Company.