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Innovation In E-learning In The Last 10 Years

EdTech4Beginners

This is the level of vitality of smartphones which makes it necessary for the e-learning industry to introduce mLearning, i.e., mobile learning on a large scale. Massive Open Online Courses (MOOC). MOOC is not a new concept in the e-learning industry. Gamification in the Learning Process.

MOOC 127
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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

” Game-Based Learning. Learning through games (from physical to digital). Gamification. The allotment of a specified amount of time in a formal learning environment for the purpose of self-directed learning. (23). Mobile Learning. Genius Hour. Genius Hour. Google Apps for Education.