Remove Game-Based Learning Remove Mobile Learning Remove OER Remove Tablets
article thumbnail

Self-Paced E-Learning Market Evaporating, Report Finds

Marketplace K-12

However, sales of mobile learning, simulation-based learning, game-based learning, and “brain-training” software are all on the rise. These increases are cited as major factors in the global decline of computer-based educational and professional training software. Since the U.S.

Report 70
article thumbnail

Digital learning futures

Learning with 'e's

I also discussed pedagogical issues such as deep and surface learning, creative thinking and the transformation of knowledge consumption. As a nod to the possible futures we might see, I discussed the development of semantic web technologies (Web 3.0