Remove EdTech Remove Events Remove Gamification Remove Knowledge Base
article thumbnail

How K–12 Classrooms Can Benefit from Robotics

EdTech Magazine

MORE FROM EDTECH: See how education robotics companies are invigorating K–12 learning. Here are a few emerging approaches: Project-Based Learning: PBL focuses on giving students real-world challenges that help them develop problem-solving skills. Gamification: According to MDR Education , gamification is now a top K–12 tech trend.

Robotics 411
article thumbnail

A Guide to Choosing an Interactive Learning Platform

ViewSonic Education

Yet, amidst the seemingly endless sea of EdTech solutions, selecting the right platform is a formidable challenge. EdTech offers personalized learning, real-time feedback, and vast resources for students while empowering teachers to create engaging lessons and tailor instruction.

Learning 213
article thumbnail

Top 10 Digital Tools for the Classroom

Kitaboo on EdTech

A quick scan of the EdTech Top 40 – Fall 22 Report reveals that teachers in the United States used almost 148 digital tools, while students used nearly 143 digital tools in the school year 2021–22. As teachers create events to welcome students with access codes, they can reply online without disclosing their names. Conclusion.

Tools 52