Remove Digital Citizenship Remove Gamification Remove Software Remove UDL
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How to vet edtech tools to promote success at school for all learners

Hapara

While my colleague, the director of technology, made sure the hardware, software, cables and wires all worked, I spent my days vetting products through a curriculum and instruction lens. . Finally, does it meet Universal Design for Learning (UDL) criteria for accessibility? Gamification option . Grow digital citizenship .

EdTech 264
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Learning in the Digital Age

eSchool News

Gamification elements are also employed to make learning more enjoyable and to incentivize student participation. However, challenges such as the digital divide and the need for robust cybersecurity measures must be addressed to ensure equitable access and a secure learning environment.