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New Ways to Gamify Learning

Ask a Tech Teacher

It is used to discuss the implementation of technology in the classroom by organizing tech-in-education tools into four categories or types of usage: Substitution: Technology is a direct replacement for something, e.g. ebooks in place of print books or online math drills in place of worksheets. Google Expeditions. Breakout EDU.

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How Libraries Stretch Their Capabilities to Serve Kids During a Pandemic

MindShift

includes reading challenges, craft projects, and games where students can earn digital badges online. . Digital book loans have skyrocketed, with children’s e-book checkouts more than doubling since the COVID-19 closures began, according to a report from NPR. Across the nation, libraries are stepping up in a time of crisis.

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A Process for Implementing Student Digital Projects

Teacher Reboot Camp

My students also create several digital products throughout my courses, such as mind maps, infographics , posters , presentations, video commercials , audio interviews , comics , ebooks , portfolios , visual prompts, speaking avatars, etc. They critically reflect on the information and ideas shared.

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A Process for Implementing Student Digital Projects

Teacher Reboot Camp

My students also create several digital products throughout my courses, such as mind maps, infographics , posters , presentations, video commercials , audio interviews , comics , ebooks , portfolios , visual prompts, speaking avatars, etc. They critically reflect on the information and ideas shared. First Draft/Prototype.

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A Process for Implementing Student Digital Projects

techlearning

My students also create several digital products throughout my courses, such as mind maps, infographics , posters , presentations, video commercials , audio interviews , comics , ebooks , portfolios , visual prompts, speaking avatars, etc. They critically reflect on the information and ideas shared.