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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

. — Deepak Cheenath That puts CoCo’s strategies to keep students engaged or motivated to learn at complete odds with what many edtech companies have been trying to do to teach literacy or STEM — mimic online games like Robolox or Minecraft that children spend hours immersed in outside of school. Screenshot of the CoCo demo video.

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8 Cool Tools You May Have Missed at ISTE 2017

Graphite Blog

This UK-based developer offers a student engagement platform with formative assessment tools like quizzes, interactive presentations, polls, and video discussion similar to Edpuzzle. The demos of student work were impressive, and the creative possibilities seem endless; Binumi might just be a tool to watch.

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