Remove Data Remove Game-Based Learning Remove Gamification Remove MOOC
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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design. We need to move.to Dr. Tanya Joosten Kate Lee-McCarthy, OLC, and Dr. Justin T.

Trends 190
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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

According to Harvard University, “in Activity-Based Learning courses, students do public service, fieldwork, community-based research and internships in conjunction with in-class work. ” Game-Based Learning. Learning through games (from physical to digital). Gamification.