Remove Common Core Remove EdTech Remove Game-Based Learning Remove Personalized Learning
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New Research Proves Game-Based Learning Works—Here's Why That Matters

Edsurge

A great deal of initial research exists about blended learning techniques such as game-based learning, but adoption has stalled because of a lack of scalable, practical techniques that have also proven effective. Efficacy in edtech needs to be determined by conducting well-controlled, large sample-sized efficacy studies.

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Learning Revolution Week's Events - Evernote in the Classroom - Yong Zhao - Google+ vs. Ning

The Learning Revolution Has Begun

Learn about free, research-based curriculum and resources to help teach students safe, responsible, and respectful participants in a digital world, while fostering 21st-century skills and Common Core Standards. Learn more and register here. Conversations Classroom 2.0

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Hack Education Weekly News

Hack Education

Not ed-tech per se (unless you recognize that “personalized learning” is greyballing), but according to The New York Times , “ Uber Faces Federal Inquiry Over Use of Greyball Tool to Evade Authorities.” Game-based learning company Legends of Learning has raised $9 million in seed funding from Baltimore Angels.

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