Remove Collaborative Learning Remove Gamification Remove Robotics Remove Technology
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Technology Tools for Teaching and Learning

eSchool News

Key points: Technology in K-12 classrooms can revolutionize education Choosing the right edtech requires a thoughtful and strategic approach Learn more about K-12 Tech Innovation News Technology transforms K-12 education by enhancing engagement, personalizing learning, and fostering collaboration.

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AI generated post: Online Tools for Classroom Teachers

Kathy Schrock

It certainly read like a robot had written in, IMHO. I especially disagreed with the section below because online tools should not be supplemental, but infused into the curriculum in a meaningful way to support teaching and learning. The paragraph above almost seems to contradict the paragraph before.

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2016 Global Education Conference - Final Day!

The Learning Revolution Has Begun

We are partnering with Chrome Warrior and using their gamification platform to provide an enhanced professional development experience for Global Education Conference attendees. It's been an amazing conference, hope you can join us for some of the final keynotes or sessions! Here is a player's guide to getting started with Chrome Warrior.

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K-12 Tech Innovation News

eSchool News

One notable piece of K-12 tech innovation news is the integration of interactive devices and digital learning tools, transforming static learning spaces into dynamic, multimedia-rich environments. These devices and tools empower teachers to create engaging lessons, fostering a more interactive and collaborative learning experience.

Trends 104
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Learning Revolution Free PD - Michael Stephens Live Keynote - Follett Challenge - Digital Citizenship Week - K12 Online Starts

The Learning Revolution Has Begun

We must always keep working to be there, to be present, to be at the edge of what’s happening, and to be very visible while focusing on people, not technology, not the collection. Close to 40 presentations in four different strands: Stories for Learning, Games and Gamification, Passion-Driven Learning and STEAM.