AV that Makes the Grade
techlearning
APRIL 25, 2018
Here is a sample of case studies that illustrate how AV can turn K-12 spaces into student-driven hubs. Last year, however, the school’s standard-definition (SD) video production equipment was failing, so Berrott needed a new solution. She believes that gamification is the “first step” for K-12 and Virtual Reality.
Let's personalize your content