Remove BYOD Remove Gamification Remove LMS Remove Reference
article thumbnail

Trends to watch in 2015: education and technology

Bryan Alexander

The forthcoming Horizon Report thinks BYOD is one of the two major tech trends for 2016. Gaming and gamification should continue to attract experimental and creative faculty, plus allied staff, but that looks like a very slow growth area for now. The LMS A few themes: first, LMSes trying to resemble the modern (i.e.,

Trends 40
article thumbnail

Are You Prepared For The Future Of Social Learning?

TeachThought - Learn better.

Is your Learning Management System (“LMS”) Social Learning Friendly? In many cases Learning Management Systems (LMS) are either restricted to automating formal learning, or only add in a few social media tools to round off their delivery model. Content gamification is yet another vital aspect of social learning.

LMS 40
article thumbnail

A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

You may remember Stanford History Education Group (SHEG) for its groundbreaking and utterly depressing report, Evaluating Information: The Cornerstone of Online Civic Reasoning. In the November 2016 Executive Summary , the researchers shared: When thousands of students respond to dozens of tasks there are endless variations.