Remove BYOD Remove Exercises Remove Gamification Remove Social Media
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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Gamification , one of the biggest trends in education, is the process of making learning more fun and engaging for students by reorienting lessons to feel more like games. This means that students watch video lectures at home with education technology and work on exercises or projects during class time.

Trends 97
article thumbnail

Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Gamification , one of the biggest trends in education, is the process of making learning more fun and engaging for students by reorienting lessons to feel more like games. This means that students watch video lectures at home with education technology and work on exercises or projects during class time.

Trends 52