Remove Blended Learning Remove Gamification Remove Mobility Remove OER
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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design.

Trends 194
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Storms over liberal education: notes on the 2016 AAC&U conference

Bryan Alexander

I hoped to move on from there to what I called “approaches”, ways of using tech that didn’t depend on a specific platform – i.e., gaming and gamification, blended learning, distance learning, MOOCs, mobile, and digital literacy. But participants were very, very engaged from the start.

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The 2013 Reform Symposium This Week - Online, Free, and with Amazing Speakers and Presenters

The Learning Revolution Has Begun

Friday, October 11 11:30am WELCOME ADDRESS, KEYNOTE: Nicky Hockly, MUSIC by The Book Supplier 1:00pm OPENING PLENARY: Dr. Sugata Mitra 2:00pm Creativity with Kids - Using Online Tools - Michelle Worgan Ensuring that an educational technology project succeeds- Terry Freedman Leveraging Mobile Devices to Develop Autonomy in Reluctant Learners - Rafranz (..)

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

You may remember Stanford History Education Group (SHEG) for its groundbreaking and utterly depressing report, Evaluating Information: The Cornerstone of Online Civic Reasoning. In the November 2016 Executive Summary , the researchers shared: When thousands of students respond to dozens of tasks there are endless variations.