Remove Blended Learning Remove Game-Based Learning Remove Gamification Remove MOOC
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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design.

Trends 200
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50 Alternatives To Lecturing

TeachThought - Learn better.

Scenario-based learning. Game-based learning. Project-based learning. Learning through projects. Problem-based learning. Challenge-based learning. I nquiry-based learning. Mobile learning. Gamified learning (gamification).

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

BYOD is often seen as a way of solving budget concerns while increasing the authenticity of learning experiences , while critics point to the problems BYOD can cause for district IT, privacy concerns, and more. Blended Learning. Blended learning is a learning model that combines digital and face-to-face learning experiences.