Remove Assessment Remove Document Remove Game-Based Learning Remove Gamification
article thumbnail

7 Digital tools for student engagement across all grade levels

Neo LMS

To engage students, we need tools that work well regardless of where learning is taking place — hybrid, virtual or in-person. Now with Capstone’s Pebble Go, students can bring their stories to life by creating their own Buncee to represent learning! Read more: How to set up a classroom gamification level system.

article thumbnail

How an LMS can help teachers keep older students engaged

Neo LMS

Part of the challenge for middle school educators is being able to motivate and meet the individual needs of students at a time when abilities, interests, and willingness to learn can vary considerably. No lost documents anymore! Self-paced learning. Game-based learning. Improved student assessment.

LMS 258
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

Adaptive learning is a style of education where resources, activities, projects, and assignments are tailored to each student’s individual needs. Thus far, adaptive learning has been largely experimental, with companies and competitors having spent the past couple of years working out the kinks and engaging in small-scale execution.

Trends 397
article thumbnail

It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design. But content is not top on your list.”

Trends 207
article thumbnail

A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

Game-Based Learning. Learning through games (from physical to digital). Gamification. The application of game-like “encouragement” mechanics to non-game entities. Put another way, it is making a game out of something that’s not. Mastery Learning.

article thumbnail

K-12 Tech Innovation News

eSchool News

However, remote learning highlighted a need for such programs, leading districts to quickly adopt these technology programs. Assessment tools and data analytics play a major role in education today, enabling educators to gauge students’ understanding and use data to determine what interventions students need to best learn.

Trends 119