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New Ways to Gamify Learning

Ask a Tech Teacher

It is used to discuss the implementation of technology in the classroom by organizing tech-in-education tools into four categories or types of usage: Substitution: Technology is a direct replacement for something, e.g. ebooks in place of print books or online math drills in place of worksheets.

A Process for Implementing Student Digital Projects

Teacher Reboot Camp

Lately, I’ve been busy grading my students’ digital products. These digital projects, or what I often call, “ learning missions ,” are adaptable and can be used to teach different age groups (children to adults) and subjects and achieve various learning objectives.

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A Process for Implementing Student Digital Projects

Teacher Reboot Camp

Lately, I’ve been busy grading my students’ digital products. These digital projects, or what I often call, “ learning missions ,” are adaptable and can be used to teach different age groups (children to adults) and subjects and achieve various learning objectives.

A Process for Implementing Student Digital Projects

techlearning

Lately, I’ve been busy grading my students’ digital products. These digital projects, or what I often call, “ learning missions ,” are adaptable and can be used to teach different age groups (children to adults) and subjects and achieve various learning objectives.