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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Think of it as a cheat sheet to help you learn all you need to know about technology in the classroom! Blended learning combines traditional, in-person learning with digital learning, so that students can experience both forms. Digital citizenship refers to appropriate and responsible use of technology.

Trends 97
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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Think of it as a cheat sheet to help you learn all you need to know about technology in the classroom! Blended learning combines traditional, in-person learning with digital learning, so that students can experience both forms. Digital citizenship refers to appropriate and responsible use of technology.

Trends 52
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3 Easy Ways to Gamify Your Classroom with Kahoot

Fractus Learning

One of education’s hottest buzzwords these days is g amification: the integration of games into classroom instruction to enhance student learning. Purposeful gamification can allow for personalized learning , increased student engagement , and greater creativity. ( But what if you’re new to gamification?

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A Comprehensive Framework For Student Motivation

TeachThought - Learn better.

When researching student motivation and gamification late last year, I came across the most comprehensive gamification framework I’ve ever seen. While it is designed first and foremost as a way to frame gamification and its many strands, gamification is about human encouragement and motivation. How can we use that?

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

BYOD programs allow students to use their own technology (usually smartphone or tablet) in a classroom. BYOD is often seen as a way of solving budget concerns while increasing the authenticity of learning experiences , while critics point to the problems BYOD can cause for district IT, privacy concerns, and more. .”