Remove Adaptive Learning Remove Gamification Remove Learning Analytics Remove Tablets
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10 Steps to Create Interactive K12 Learning Modules

Kitaboo on EdTech

Gamify the Learning Experience Who doesn’t enjoy a good game? Gamification of the learning experience is a process by which you incorporate game-like elements into your learning module. These could include setting a point system, creating levels of learning, rewarding students for answering questions correctly and so on.

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Trends to watch in 2015: education and technology

Bryan Alexander

Another aspect is the gradual disintegration of computing , as we move from desktops to laptops to tablets, phones, cameras, trackers, and gewgaws attached to various locations in our spaces and on our bodies. Big data and data analytics : interest in this is widespread and has some hefty power behind it.

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