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How does an intelligent learning platform help teachers create a truly personalized learning environment?

Neo LMS

Instead of a one-size-fits-all curriculum, a personalized learning environment emphasizes: Each student’s skills and interests . Students’ individual learning goals. Flexible teaching strategies and adaptive learning. Personalized learning puts students at the center of the educational experience.

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10 Steps to Create Interactive K12 Learning Modules

Kitaboo on EdTech

Gamify the Learning Experience Who doesn’t enjoy a good game? Gamification of the learning experience is a process by which you incorporate game-like elements into your learning module. These could include setting a point system, creating levels of learning, rewarding students for answering questions correctly and so on.

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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design. Delivering these models to a differentiated population of educators and learners requires an adaptive approach.

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Top 5 Benefits of Digital Textbooks You Never Knew About

Kitaboo on EdTech

Features like quizzes, exciting graphics, videos, and flashcards can make learning more enjoyable and help them retain information better and for longer durations. Increased Engagement Gamification is a new trend designed to make education fun and engaging. It has been proven to improve student productivity by almost 50%.

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Current Trends in Education

eSchool News

Personalized Learning Pathways: Hybrid learning often incorporates personalized learning approaches, where students have some control over the pace and path of their learning, supported by technology that adapts to individual needs. Platforms like Kahoot!

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Education Technology Thought Leader Interview – D2L Founder & CEO John Baker

EmergingEdTech

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Trends to watch in 2015: education and technology

Bryan Alexander

Gaming and gamification should continue to attract experimental and creative faculty, plus allied staff, but that looks like a very slow growth area for now. Big data and data analytics : interest in this is widespread and has some hefty power behind it.

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