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10 Steps to Create Interactive K12 Learning Modules

Kitaboo on EdTech

Gamify the Learning Experience Who doesn’t enjoy a good game? Gamification of the learning experience is a process by which you incorporate game-like elements into your learning module. These could include setting a point system, creating levels of learning, rewarding students for answering questions correctly and so on.

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Current Trends in Education

eSchool News

Regularly exchange ideas, attend meet-ups, and collaborate on projects. Personalized Learning Pathways: Hybrid learning often incorporates personalized learning approaches, where students have some control over the pace and path of their learning, supported by technology that adapts to individual needs.

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Trends to watch in 2015: education and technology

Bryan Alexander

One crucial impact of mobile technologies in education is the way they tear down our old boundary walls, the ones around in-session classes, or conferences, or meetings. Gaming and gamification should continue to attract experimental and creative faculty, plus allied staff, but that looks like a very slow growth area for now.

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