Remove Accessibility Remove Adaptive Learning Remove Gamification Remove Smartphone
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Interactive eBooks: The Future of Digital Textbooks Unveiled

Kitaboo on EdTech

Benefits of Interactive Digital Textbooks Enriched Learning Experience Personalized Learning Opportunity Accessibility and Portability Collaborative Learning Sustainable Mode of Learning III. Future Trends in Interactive Digital Textbooks Virtual and Augmented Reality Artificial Intelligence Mobile Learning IV.

eBook 52
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10 Steps to Create Interactive K12 Learning Modules

Kitaboo on EdTech

Gamify the Learning Experience Who doesn’t enjoy a good game? Gamification of the learning experience is a process by which you incorporate game-like elements into your learning module. These could include setting a point system, creating levels of learning, rewarding students for answering questions correctly and so on.

eBook 52
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Learning in the Digital Age

eSchool News

Key points: Digital tools are powering a new era of K-12 learning Still, challenges remain–among them, equity and access Stay up to date on the latest trends about learning in the digital age In today’s digital age, learning has gone through a profound transformation, reshaping traditional educational models.