Remove 2027 Remove Assessment Remove Education Remove Gamification
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K–12 Teachers Use Virtual and Augmented Reality Platforms to Teach Coding

EdTech Magazine

Since 1990, jobs in science, technology, engineering and math have grown by 79 percent , and are expected to grow an additional 13 percent by 2027 , according to a 2018 Pew Research Center survey. . Innovations in virtual and augmented reality in the classroom are taking the concept of gamification to a whole new level. .

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eBook Publishing Made Easy: Custom App with Interactive Features

Kitaboo on EdTech

eBooks have become a norm today in all industries, whether it is education, business, publishing, or corporate learning. The number of eBook users across the globe is forecasted to continuously grow between 2024 and 2027 by 92.9 The number of eBook users across the globe is forecasted to continuously grow between 2024 and 2027 by 92.9

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