Remove 2020 Remove Assessment Remove Blended Learning Remove Game-Based Learning
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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design. But content is not top on your list.”

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Holiday Reading: 6 Books That Will Transform Your Classroom – SULS042

Shake Up Learning

28:00] – Kasey shares a quote from the book that she used in Shake Up Learning, “If the work assigned is not something you’d let them redo in order to learn, it’s time to assess the relevance of the work you are assigning.” 2020 Shake Up Learning Book Study Dates and Information.

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Esports Emerge as Learning and Social Catalyst in Schools

edWeb.net

Colleges actively recruit gamers for their esports teams ( more than 170 colleges and universities participate in competitive gaming), courting them with substantial scholarships, which could total $100 million in 2020. Millions of people worldwide follow esports.