Remove 2019 Remove Assistive Technology Remove Game-Based Learning Remove Personalized Learning
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Change the Game: Using Minecraft to Teach Students with Autism

Edsurge

I find it baffling that in 2019 I still have to explain why it’s important to play with students, especially when Fortune 500 companies are gamifying their workplace and their customer outreach, profitable gamer-culture on YouTube is on the rise and colleges have eSports teams.

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