Remove 2017 Remove Elementary Remove Gamification Remove Libraries
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Orientation Inspiration 2017

NeverEndingSearch

Gamification. And there seem to be a few go-to digital tools to support engagement, discovery and setting a fun and participatory tone for what library (and the librarian) looks like. For her DIY approach, We use videos, QR codes, a Google Form and Flubaroo to introduce freshmen to our high school library. Engagement.

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Georgia Model for Virtual Professional Learning: Supporting Educators During COVID

edWeb.net

Once they join edWeb, they can join communities for 21st century learning or gamification and many more topics. Jennifer : These are our edWeb PLC numbers from the year we started, the 2016-2017 school year, through the 2021-2022 school year. JoAnn : One of the biggest highlights of the edWeb community is the resource library.

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Georgia Model for Virtual Professional Learning: Supporting Educators During COVID

edWeb.net

Once they join edWeb, they can join communities for 21st century learning or gamification and many more topics. Jennifer : These are our edWeb PLC numbers from the year we started, the 2016-2017 school year, through the 2021-2022 school year. JoAnn : One of the biggest highlights of the edWeb community is the resource library.

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WHAT’S NEW: NEW TOOLS FOR SCHOOLS

techlearning

CURRICULUM ASSOCIATES AQUIRES MOTION MATH ( www.curriculumassociates.com ) & ( motionmathgames.com ) Curriculum Associates has acquired Motion Math to further help elementary students improve their math fluency and number sense in key conceptual areas. who are interested in establishing a makerspace in their libraries.

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