Remove 2017 Remove Digital Learning Remove eBook Remove Gamification
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10 Must-Have Features of an Online Education Platform

Kitaboo on EdTech

A lot of teachers are still getting used to the idea of using eBooks and online content delivery platforms in classrooms. Moreover, it can be updated as and when required, and the changes would be reflected in all students’ eBooks. Online interactivities include quizzes, audio files, videos, simulations, gamification etc.

eBook 56
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8 Trends in Education Technology That Will Have A Major Impact

Kitaboo on EdTech

From self-learning to flipped classroom approach, we have seen technology make a considerable impact on the learning and teaching methodologies. With numerous benefits to offer, digital learning has become an important part of the education system. Here’s a list of the 10 best ebook creators.

Trends 111
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WHAT’S NEW: NEW TOOLS FOR SCHOOLS

techlearning

Users can also use the NEO advanced features such as automation, gamification, learning paths, and competency-based learning directly from the Windows App. Registration for the course began November 1, 2017. OVERDRIVE ( company.overdrive.com ) OverDrive welcomes four new publishers in time for the 2017-18 school year.

Tools 71
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Digital Courseware or ePUB – Which is the Future of Higher Education?

Kitaboo on EdTech

Higher education is going through a massive transformation thanks to the adoption of new technologies like mobile learning , gamification and digital courseware. The transformation towards digital has been accelerated impacting all aspects of education including learning materials and content.

eBook 98