Game On: Teachers Should Continue to Gamify Classrooms
EdTech Magazine
SEPTEMBER 28, 2018
Microsoft purchased “Minecraft,” an immensely popular world-building game, in 2014, and immediately churned out an education edition. Break Out of the Digital Mold. Finally, microcredentials or digital badging are another terrific way to make learning more fun. It validates their skills by giving them a badge to display.
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