Remove 2014 Remove Accessibility Remove Digital Badges Remove Future Ready
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Game On: Teachers Should Continue to Gamify Classrooms

EdTech Magazine

Microsoft purchased “Minecraft,” an immensely popular world-building game, in 2014, and immediately churned out an education edition. Break Out of the Digital Mold. Finally, microcredentials or digital badging are another terrific way to make learning more fun. It validates their skills by giving them a badge to display.

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Planning for the Total Cost of Edtech Initiatives

edWeb.net

She was selected to participate in the Future Ready Superintendent Briefing with the U.S. Ann also attended the 2014 White House Connected Superintendents Summit and was named a 2012-2013 NSBA Technology Leadership Network 20 to Watch Educator. Randy was a Tech & Learning Magazine runner-up for 2017 digital leaders.

EdTech 73