Remove 2009 Remove Company Remove Gamification Remove Online Learning
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Top 5 new EdTech tools that you might use in your university

Neo LMS

For instance, Osso VR is a virtual reality technology company founded on the principle of training surgeons with real world skills that can be directly applied when in the operating room. The best way to acquire and retain knowledge is by learning through games. But what is the purpose of gamification ? Online learning.

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