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Top 5 new EdTech tools that you might use in your university

Neo LMS

For instance, Osso VR is a virtual reality technology company founded on the principle of training surgeons with real world skills that can be directly applied when in the operating room. But what is the purpose of gamification ? This is why gamification plays such a major role in contemporary education.”. Online learning.

EdTech 347
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HBCUs entering the game: Black colleges join the esports bandwagon

The Hechinger Report

So this school year, they are launching esports classes and joining esports organizations and leagues that will allow students to improve their gaming skills, while also networking with tech companies. The Collegiate Star League launched in 2009, and now works with about 1,800 colleges and universities. At Johnson C.

Industry 145
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The Asian Money Fueling US Edtech Investments

Edsurge

So states a recent Wall Street Journal report on the tens of billions of dollars that Chinese companies have poured on U.S. To adapt, many companies are investing domestically, particularly in China, where edtech companies raised more than $1.2 Edtech Companies With Asia-Based Investors. Based Company. Authess $2.2

EdTech 98