Remove 2004 Remove EdTech Remove Game-Based Learning Remove Gamification
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10 Types of Digital Activities to Engage Teenagers

Teacher Reboot Camp

“The adolescent mind is essentially a mind or moratorium, a psychosocial stage between childhood and adulthood, and between the morality learned by the child, and the ethics to be developed by the adult” ( Erikson, 1963, p. I began teaching teenagers in 2004 in Texas. Teens are motivated by game based learning and gamification.

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