Remove 2003 Remove EdTech Remove Gamification Remove Learning
article thumbnail

4 Awesome edtech solutions for making students fall in love with reading

Neo LMS

Americans spend an average of 17 minutes per day reading for personal interest; in 2003, the average reading time was 22 minutes. 4 Awesome edtech solutions for making students fall in love with reading. Authors threw in some gamification, as readers receive badges and rewards as they carry on with their reading. Don’t give up!

EdTech 261
article thumbnail

The Asian Money Fueling US Edtech Investments

Edsurge

To adapt, many companies are investing domestically, particularly in China, where edtech companies raised more than $1.2 edtech startups raised last year. edtech investor, including. Edtech Companies With Asia-Based Investors. edtech startups, including Enuma , Knewton , Minerva Project , Ready4 and Volley.

EdTech 94
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

4 Important Lessons from 15 Years in EdTech

Gaggle Speaks

Today, Gaggle provides our Safe Classroom Learning Management System and Safety Management products for Google Apps for Education or Office 365 to millions of students who are creating, collaborating and sharing in a safe environment. Lesson learned #1: Eyeballs are not a business model. ” Lesson learned #3: Don’t chase trends.

EdTech 40
article thumbnail

4 Important Lessons from 15 Years in EdTech

Gaggle Speaks

Today, Gaggle provides our Safe Classroom Learning Management System and Safety Management products for Google Apps for Education or Office 365 to millions of students who are creating, collaborating and sharing in a safe environment. Lesson learned #1: Eyeballs are not a business model. ” Lesson learned #3: Don’t chase trends.

EdTech 40