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Why I’m Optimistic About the Next Wave of Education Technology

Edsurge

As recently as 1997, only 27 percent of America’s K-12 school had internet access—a number that skyrocketed to 92 percent by 2003. But visions of a world where every teacher and every student had an internet-connected device, and every student would get personalized assessments for learning, were still just that—visions.

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What Video Games Like Doom Teach Us About Learning, According to GBL Guru James Paul Gee

Edsurge

The Mary Lou Fulton Presidential Professor of Literacy Studies at Arizona State University has been playing video games for four hours every day since 2003, solving puzzles and battling bosses in games such as Doom, Darksiders 2 and Uncharted 4. Gee: The first game I played was Adventures of the New Time Machine , in 2003.

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More on the Cost Trap and Inclusive Access

Iterating Toward Openness

And the idea of pivoting away from that at the exact moment Pearson, Cengage, and McGraw-Hill are adopting that approach seems a bit too convenient. But because Pearson has the exclusive rights to distribute this title, there is no competition and you’ll pay over $200 for a new copy. I fear it is OER wanting it both ways.

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Wahoo! The 2013 Global Education Conference - Still Time to Present + Plan to Attend!

The Learning Revolution Has Begun

As well as teaching a graduate course at Columbia Teacher''s College in Educational Technology and directing the Technology and Innovation at The School, he is an author for Pearson''s Interactive Science Program (a K-8 Science series for 21st century schools). Next in the Festival Five family series came Night Time! Father Goose).Sea

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Hack Education Weekly News

Hack Education

This group of older borrowers collectively hold $247 billion in student debt, an amount that has roughly tripled since 2003.” ” Mindset marketing from Pearson : “3 steps to upgrade your GRIT in education.” ” GRIT is one of Pearson’s “mindset”-oriented career success programs.