Remove 2001 Remove Gamification Remove MOOC Remove Tablets
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Trends to watch in 2015: education and technology

Bryan Alexander

And the MOOC numbers look like they’re rising. Unless the worm turns globally, I’d expect planet MOOC to keep growing in 2016. Gaming and gamification should continue to attract experimental and creative faculty, plus allied staff, but that looks like a very slow growth area for now. post-2001) web.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

” BYOD programs allow students to use their own technology (usually smartphone or tablet) in a classroom. Gamification. Livingstone 2001). (13). The study of teaching adults. An initialism that stands for “Bring Your Own Device.” ” Game-Based Learning. Learning through games (from physical to digital).